Parent State ID: 70
State Depth: 17
Action Taken: fill-shot(shot3, ingredient2, left, right, dispenser2)
Action Reasoning: To continue progressing towards the goal of making cocktail2, we need to fill shot3 with ingredient2 from dispenser2. This sets up the second part of cocktail2.
State Description: - Shot1: Contains cocktail1, on the table, not clean, not empty.- Shot2: Clean, empty, on the table.- Shot3: Contains ingredient2, held by left hand, not clean, not empty.- Shaker1: Contains ingredient1, on the table, not clean, not empty, fill level l1.- Dispenser1: Contains ingredient1 (red).- Dispenser2: Contains ingredient2 (blue).- Left hand: Holding shot3.- Right hand: Empty.- Cocktail1: Defined by mixing ingredient2 and ingredient1, now in shot1.- Cocktail2: Defined but not yet mixed.
Action Path: ['grasp(left, shot3)', 'fill-shot(shot3, ingredient2, left, right, dispenser2)', 'pour-shot-to-clean-shaker(shot3, ingredient2, shaker1, left, l0, l1)', 'clean-shot(shot3, ingredient2, left, right)', 'fill-shot(shot3, ingredient1, left, right, dispenser1)', 'pour-shot-to-used-shaker(shot3, ingredient1, shaker1, left, l1, l2)', 'leave(left, shot3)', 'grasp(left, shaker1)', 'shake(cocktail1, ingredient2, ingredient1, shaker1, left, right)', 'pour-shaker-to-shot(cocktail1, shot1, left, shaker1, l2, l1)', 'leave(left, shaker1)', 'empty-shaker(left, shaker1, cocktail1, l1, l0)', 'clean-shaker(left, right, shaker1)', 'grasp(left, shot3)', 'refill-shot(shot3, ingredient1, left, right, dispenser1)', 'pour-shot-to-clean-shaker(shot3, ingredient1, shaker1, left, l0, l1)', 'fill-shot(shot3, ingredient2, left, right, dispenser2)']

successfully verified the action of new state 78 with the path: The last action `fill-shot(shot3, ingredient2, left, right, dispenser2)` is valid because all preconditions are satisfied, and the effects are correctly reflected in the current state. The natural language description, diagram encoding, and visualization of the current state are accurate and consistent with the sequence of actions taken.

INACTIVE REASON: Pruned in beam search
